diff options
Diffstat (limited to 'q3plus/conf/callvote.txt')
| -rw-r--r-- | q3plus/conf/callvote.txt | 505 |
1 files changed, 505 insertions, 0 deletions
diff --git a/q3plus/conf/callvote.txt b/q3plus/conf/callvote.txt new file mode 100644 index 0000000..f4ace50 --- /dev/null +++ b/q3plus/conf/callvote.txt | |||
| @@ -0,0 +1,505 @@ | |||
| 1 | |||
| 2 | /* Advanced callvote and referee commands | ||
| 3 | * | ||
| 4 | * Use "/set sv_vote callvote.txt" and/or "/set sv_referee callvote.txt" to | ||
| 5 | * enable this file. | ||
| 6 | **/ | ||
| 7 | |||
| 8 | config, conf { | ||
| 9 | // first argument | ||
| 10 | 1 { | ||
| 11 | // little helper, when using "/callvote config" it will show | ||
| 12 | // something like "usage: /callvote config <fileName>" | ||
| 13 | // instead of "usage: /callvote config <*>" | ||
| 14 | argument = "fileName"; | ||
| 15 | |||
| 16 | // any argument | ||
| 17 | * { | ||
| 18 | // "load" is special, it will only pass if the config is | ||
| 19 | // available/exists on the server | ||
| 20 | command = "load $"; | ||
| 21 | } | ||
| 22 | } | ||
| 23 | |||
| 24 | description = "Loads a custom gameplay config."; | ||
| 25 | } | ||
| 26 | |||
| 27 | restart, map_restart { | ||
| 28 | // no arguments | ||
| 29 | command = "map_restart"; | ||
| 30 | |||
| 31 | description = "Restarts the current map."; | ||
| 32 | } | ||
| 33 | |||
| 34 | nextmap, rotate { | ||
| 35 | command = "rotate"; | ||
| 36 | |||
| 37 | description = "Forces the next map in server rotation to load."; | ||
| 38 | } | ||
| 39 | |||
| 40 | gametype, g_gametype { | ||
| 41 | 1 { | ||
| 42 | // don't let them vote for the current gametype | ||
| 43 | |||
| 44 | if ( $g_gametype != GT_FFA ) { | ||
| 45 | ffa, deathmatch, 0 { | ||
| 46 | // client might have used one of the alternatives like "ffa" | ||
| 47 | // explicit use the number "0" instead of the variable "$" | ||
| 48 | command = "set g_gametype 0"; | ||
| 49 | } | ||
| 50 | } | ||
| 51 | |||
| 52 | // just the same for all other gametypes | ||
| 53 | if ( $g_gametype != GT_DUEL ) { | ||
| 54 | duel, tourney, tournament, 1 { | ||
| 55 | command = "set g_gametype 1"; | ||
| 56 | } | ||
| 57 | } | ||
| 58 | |||
| 59 | if ( $g_gametype != GT_TDM ) { | ||
| 60 | tdm, team, 3 { | ||
| 61 | command = "set g_gametype 3"; | ||
| 62 | } | ||
| 63 | } | ||
| 64 | |||
| 65 | if ( $g_gametype != GT_CTF ) { | ||
| 66 | ctf, capture, 4 { | ||
| 67 | command = "set g_gametype 4"; | ||
| 68 | } | ||
| 69 | } | ||
| 70 | |||
| 71 | if ( $g_gametype != GT_RTF ) { | ||
| 72 | rtf, return, returnflag, 5 { | ||
| 73 | command = "set g_gametype 5"; | ||
| 74 | } | ||
| 75 | } | ||
| 76 | |||
| 77 | if ( $g_gametype != GT_1FCTF ) { | ||
| 78 | onectf, 1ctf, 1flag, 1fctf, oneflag, 1flagctf, oneflagctf, 6 { | ||
| 79 | command = "set g_gametype 6"; | ||
| 80 | } | ||
| 81 | } | ||
| 82 | |||
| 83 | if ( $g_gametype != GT_CA ) { | ||
| 84 | ca, clan, arena, clanarena, 7 { | ||
| 85 | command = "set g_gametype 7"; | ||
| 86 | } | ||
| 87 | } | ||
| 88 | |||
| 89 | if ( $g_gametype != GT_FREEZE ) { | ||
| 90 | freeze, tag, ftag, freezetag, 8 { | ||
| 91 | command = "set g_gametype 8"; | ||
| 92 | } | ||
| 93 | } | ||
| 94 | |||
| 95 | if ( $g_gametype != GT_PTL ) { | ||
| 96 | ptl, protect, leader, protectleader, 9 { | ||
| 97 | command = "set g_gametype 9"; | ||
| 98 | } | ||
| 99 | } | ||
| 100 | } | ||
| 101 | |||
| 102 | // second argument is optional | ||
| 103 | 2 { | ||
| 104 | argument = "mapName"; | ||
| 105 | |||
| 106 | // empty and "" is just the same | ||
| 107 | empty { | ||
| 108 | // just restart the map so the new gametype is enforced | ||
| 109 | command .= "; map_restart 0"; | ||
| 110 | } | ||
| 111 | |||
| 112 | // assume a valid mapname | ||
| 113 | * { | ||
| 114 | // "map" command is special, it will only pass if the map is | ||
| 115 | // available/exists on the server | ||
| 116 | command .= "; map $"; | ||
| 117 | } | ||
| 118 | } | ||
| 119 | } | ||
| 120 | |||
| 121 | map { | ||
| 122 | 1 { | ||
| 123 | argument = "mapName"; | ||
| 124 | |||
| 125 | * { | ||
| 126 | // "map" command is special, it will only pass if the map is | ||
| 127 | // available/exists on the server | ||
| 128 | command = "map $"; | ||
| 129 | } | ||
| 130 | } | ||
| 131 | } | ||
| 132 | |||
| 133 | if ( $g_gametype >= GT_TEAM ) { | ||
| 134 | teamBalance { | ||
| 135 | 1 { | ||
| 136 | empty, | ||
| 137 | FPH, 1 { | ||
| 138 | command = "teamBalance 1"; | ||
| 139 | } | ||
| 140 | |||
| 141 | score, 2 { | ||
| 142 | command = "teamBalance 2"; | ||
| 143 | } | ||
| 144 | } | ||
| 145 | |||
| 146 | description = "Balance the teams on the fly, without resetting the game score."; | ||
| 147 | } | ||
| 148 | } | ||
| 149 | |||
| 150 | timelimit { | ||
| 151 | 1 { | ||
| 152 | // referee is god, while mere mortals are limited to a range between 5 and 20 | ||
| 153 | REF *, | ||
| 154 | 5..20 { | ||
| 155 | command = "set timelimit $"; | ||
| 156 | } | ||
| 157 | } | ||
| 158 | } | ||
| 159 | |||
| 160 | if ( in($g_gametype, GT_CTF, GT_RTF, GT_ONEFLAG) ) { | ||
| 161 | capturelimit { | ||
| 162 | 1 { | ||
| 163 | REF *, | ||
| 164 | 5..50 { | ||
| 165 | command = "set roundlimit 0; set capturelimit $"; | ||
| 166 | } | ||
| 167 | } | ||
| 168 | } | ||
| 169 | } | ||
| 170 | else { | ||
| 171 | fraglimit { | ||
| 172 | 1 { | ||
| 173 | REF *, | ||
| 174 | 5..100 { | ||
| 175 | command = "set roundlimit 0; set fraglimit $"; | ||
| 176 | } | ||
| 177 | } | ||
| 178 | } | ||
| 179 | } | ||
| 180 | |||
| 181 | roundlimit { | ||
| 182 | 1 { | ||
| 183 | REF *, | ||
| 184 | 0..100 { | ||
| 185 | command = "set roundlimit $"; | ||
| 186 | } | ||
| 187 | } | ||
| 188 | } | ||
| 189 | |||
| 190 | physics, sv_physics { | ||
| 191 | 1 { | ||
| 192 | //baseq3 { | ||
| 193 | // command = "set sv_physics 0"; | ||
| 194 | //} | ||
| 195 | |||
| 196 | bunnyhop, +bunnyhop { | ||
| 197 | command = "set sv_physics ". ( $sv_physics | PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD | PHYSICS_CONTROL_STOP ); | ||
| 198 | } | ||
| 199 | -bunnyhop { | ||
| 200 | command = "set sv_physics ". ( $sv_physics & ~(PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD | PHYSICS_CONTROL_STOP) ); | ||
| 201 | } | ||
| 202 | |||
| 203 | // referee can set any value | ||
| 204 | REF * { | ||
| 205 | command = "set sv_physics $"; | ||
| 206 | } | ||
| 207 | } | ||
| 208 | |||
| 209 | description = "Changes the movement physics."; | ||
| 210 | } | ||
| 211 | |||
| 212 | unlagged, sv_unlagged { | ||
| 213 | 1 { | ||
| 214 | if ( $sv_unlagged ) { | ||
| 215 | off, 0 { | ||
| 216 | command = "set sv_unlagged 0"; | ||
| 217 | } | ||
| 218 | } | ||
| 219 | else { | ||
| 220 | on, 1 { | ||
| 221 | command = "set sv_unlagged 1"; | ||
| 222 | } | ||
| 223 | } | ||
| 224 | } | ||
| 225 | } | ||
| 226 | |||
| 227 | |||
| 228 | |||
| 229 | |||
| 230 | // Referee commands | ||
| 231 | REF warmup, REF g_warmup { | ||
| 232 | 1 { | ||
| 233 | on, 1 { | ||
| 234 | command = "set g_doWarmup 1"; | ||
| 235 | |||
| 236 | if ( $g_warmup < 5 ) { | ||
| 237 | command .= "; set g_warmup 5"; | ||
| 238 | } | ||
| 239 | } | ||
| 240 | |||
| 241 | off, 0 { | ||
| 242 | command = "set g_doWarmup 0"; | ||
| 243 | } | ||
| 244 | |||
| 245 | 0..999 { | ||
| 246 | command = "set g_doWarmup 1; set g_warmup $"; | ||
| 247 | } | ||
| 248 | } | ||
| 249 | } | ||
| 250 | |||
| 251 | if ( $g_gametype >= GT_TEAM ) { | ||
| 252 | REF friendlyFire, REF g_friendlyFire { | ||
| 253 | 1 { | ||
| 254 | on, 1 { | ||
| 255 | command = "set g_friendlyFire 1"; | ||
| 256 | } | ||
| 257 | |||
| 258 | off, 0 { | ||
| 259 | command = "set g_friendlyFire 0"; | ||
| 260 | } | ||
| 261 | } | ||
| 262 | |||
| 263 | description = "Allows hurting team members."; | ||
| 264 | } | ||
| 265 | } | ||
| 266 | |||
| 267 | REF suddenDeath, REF sv_suddenDeath { | ||
| 268 | 1 { | ||
| 269 | on, 1 { | ||
| 270 | command = "set sv_suddenDeath 1"; | ||
| 271 | } | ||
| 272 | |||
| 273 | off, 0 { | ||
| 274 | command = "set sv_suddenDeath 0"; | ||
| 275 | } | ||
| 276 | } | ||
| 277 | } | ||
| 278 | |||
| 279 | REF forceTeam { | ||
| 280 | 1 { | ||
| 281 | 0..63 { | ||
| 282 | command = "forceteam $"; | ||
| 283 | } | ||
| 284 | |||
| 285 | all { | ||
| 286 | command = "forceteam all"; | ||
| 287 | } | ||
| 288 | |||
| 289 | bots, allbots { | ||
| 290 | command = "forceteam allbots"; | ||
| 291 | } | ||
| 292 | } | ||
| 293 | |||
| 294 | 2 { | ||
| 295 | if ( $g_gametype >= GT_TEAM ) { | ||
| 296 | auto, a, free, f { | ||
| 297 | command .= " free"; | ||
| 298 | } | ||
| 299 | |||
| 300 | red, r { | ||
| 301 | command .= " red"; | ||
| 302 | } | ||
| 303 | |||
| 304 | blue, b { | ||
| 305 | command .= " blue"; | ||
| 306 | } | ||
| 307 | } | ||
| 308 | else { | ||
| 309 | free, f, auto, a { | ||
| 310 | command .= " free"; | ||
| 311 | } | ||
| 312 | } | ||
| 313 | |||
| 314 | spec, s { | ||
| 315 | command .= " spectator"; | ||
| 316 | } | ||
| 317 | |||
| 318 | away { | ||
| 319 | command .= " away"; | ||
| 320 | } | ||
| 321 | } | ||
| 322 | } | ||
| 323 | |||
| 324 | REF matchMode, REF sv_matchMode { | ||
| 325 | 1 { | ||
| 326 | on, 1 { | ||
| 327 | command = "set sv_matchMode 1"; | ||
| 328 | } | ||
| 329 | |||
| 330 | off, 0 { | ||
| 331 | command = "set sv_matchMode 0"; | ||
| 332 | } | ||
| 333 | } | ||
| 334 | |||
| 335 | description = "Enables advanced clan war options like ^3/timeout^7, ^3/lock ^7etc."; | ||
| 336 | } | ||
| 337 | |||
| 338 | if ( $sv_matchMode ) { | ||
| 339 | if ( $g_gametype >= GT_TEAM ) { | ||
| 340 | REF forceJoin { | ||
| 341 | 1 { | ||
| 342 | argument = "playerId"; | ||
| 343 | |||
| 344 | 0..63 { | ||
| 345 | command = "forcejoin $"; | ||
| 346 | } | ||
| 347 | } | ||
| 348 | |||
| 349 | 2 { | ||
| 350 | red, r { | ||
| 351 | command .= " red"; | ||
| 352 | } | ||
| 353 | |||
| 354 | blue, b { | ||
| 355 | command .= " blue"; | ||
| 356 | } | ||
| 357 | |||
| 358 | none, n { | ||
| 359 | command .= " none"; | ||
| 360 | } | ||
| 361 | } | ||
| 362 | } | ||
| 363 | |||
| 364 | REF lock { | ||
| 365 | 1 { | ||
| 366 | all, a { | ||
| 367 | command = "lock all"; | ||
| 368 | } | ||
| 369 | |||
| 370 | red, r { | ||
| 371 | command = "lock red"; | ||
| 372 | } | ||
| 373 | |||
| 374 | blue, b { | ||
| 375 | command = "lock blue"; | ||
| 376 | } | ||
| 377 | } | ||
| 378 | } | ||
| 379 | |||
| 380 | REF unlock { | ||
| 381 | 1 { | ||
| 382 | all, a { | ||
| 383 | command = "unlock all"; | ||
| 384 | } | ||
| 385 | |||
| 386 | red, r { | ||
| 387 | command = "unlock red"; | ||
| 388 | } | ||
| 389 | |||
| 390 | blue, b { | ||
| 391 | command = "unlock blue"; | ||
| 392 | } | ||
| 393 | } | ||
| 394 | } | ||
| 395 | } | ||
| 396 | |||
| 397 | REF timeout { | ||
| 398 | command = "timeout"; | ||
| 399 | } | ||
| 400 | REF pause { | ||
| 401 | command = "pause"; | ||
| 402 | } | ||
| 403 | |||
| 404 | REF timein { | ||
| 405 | command = "timein"; | ||
| 406 | } | ||
| 407 | REF ready { | ||
| 408 | command = "ready"; | ||
| 409 | } | ||
| 410 | REF unpause { | ||
| 411 | command = "unpause"; | ||
| 412 | } | ||
| 413 | |||
| 414 | REF notready { | ||
| 415 | command = "notready"; | ||
| 416 | } | ||
| 417 | } | ||
| 418 | |||
| 419 | REF mute { | ||
| 420 | 1 { | ||
| 421 | argument = "playerId"; | ||
| 422 | |||
| 423 | 0..63 { | ||
| 424 | command = "mute $"; | ||
| 425 | } | ||
| 426 | } | ||
| 427 | } | ||
| 428 | |||
| 429 | REF unmute { | ||
| 430 | 1 { | ||
| 431 | argument = "playerId"; | ||
| 432 | |||
| 433 | 0..63 { | ||
| 434 | command = "unmute $"; | ||
| 435 | } | ||
| 436 | } | ||
| 437 | } | ||
| 438 | |||
| 439 | REF status, REF s { | ||
| 440 | command = "s"; | ||
| 441 | } | ||
| 442 | |||
| 443 | if ( $sv_userdb ) { | ||
| 444 | REF whois, REF w { | ||
| 445 | 1 { | ||
| 446 | argument = "playerId"; | ||
| 447 | |||
| 448 | empty { | ||
| 449 | command = "w"; | ||
| 450 | } | ||
| 451 | |||
| 452 | 0..63 { | ||
| 453 | command = "whois $"; | ||
| 454 | } | ||
| 455 | } | ||
| 456 | } | ||
| 457 | } | ||
| 458 | |||
| 459 | REF kick, REF k { | ||
| 460 | 1 { | ||
| 461 | argument = "playerId"; | ||
| 462 | |||
| 463 | 0..63 { | ||
| 464 | command = "k $+"; | ||
| 465 | } | ||
| 466 | } | ||
| 467 | |||
| 468 | // just to show some valuable information for "/ref kick ?" | ||
| 469 | 2 { | ||
| 470 | argument = "duration"; | ||
| 471 | |||
| 472 | REF empty, REF * {} | ||
| 473 | } | ||
| 474 | |||
| 475 | 3 { | ||
| 476 | argument = "reason"; | ||
| 477 | |||
| 478 | REF empty, REF * {} | ||
| 479 | } | ||
| 480 | } | ||
| 481 | |||
| 482 | REF ban { | ||
| 483 | 1 { | ||
| 484 | argument = "playerId"; | ||
| 485 | |||
| 486 | 0..63 { | ||
| 487 | command = "ban $+"; | ||
| 488 | } | ||
| 489 | } | ||
| 490 | |||
| 491 | // just to show some valuable information for "/ref ban ?" | ||
| 492 | 2 { | ||
| 493 | argument = "duration"; | ||
| 494 | |||
| 495 | REF empty, REF * {} | ||
| 496 | } | ||
| 497 | |||
| 498 | 3 { | ||
| 499 | argument = "reason"; | ||
| 500 | |||
| 501 | REF empty, REF * {} | ||
| 502 | } | ||
| 503 | |||
| 504 | description = "Bans a player.\n\n^3duration ^7can be used for a temporary ban\nlike ^31w ^7for one week, ^32d ^7for two days,\n^33h ^7for three hours etc."; | ||
| 505 | } | ||
